CraftAR Unity Augmented Reality SDK Now Enables Offline AR
Our Unity Augmented Reality SDK for Android and iOS has been a massive success among developers.
Our easy-to-use plugin allows you to create Image Recognition (IR) and Augmented Reality (AR) applications using the CraftAR service together with Unity3D.
We’ve just released a new version that takes your apps’ Augmented Reality capabilities to the next level by adding a feature for on-device AR tracking.
From now on, your users can scan items and enjoy Augmented Reality experiences even when they are offline.
What can you do with the CraftAR Unity Augmented Reality SDK?
The SDK allows you to perform all the regular features of our Augmented Reality SDK with the advantages of using Unity3D: advanced rendering and better user interaction with the AR contents.
The Unity package includes our latest CraftAR Augmented Reality SDK for iOS and the respective AR SDK for Android.
- This utilizes our latest tracking technology
- Offers up-to-date SDK architecture
- Allows HD capture (default on iOS and optimized to best resolution available on Android).
Our CraftAR Unity Augmented Reality SDK comes with an editor plugin. This allows you to publish your scenes to CraftAR without ever leaving the Unity Editor.
Read our previous post about our CraftAR Unity SDK and this video to see some experiences you can create and publish with our SDK.
CraftAR Unity SDK 3.1 now allows offline Augmented Reality experiences
Our new Unity SDK 3.1 – which you can download for free from our website – supports Unity 5.1-5.3 and includes an exciting new feature, besides general improvements.
This new feature allows you to develop apps with Augmented Reality collections on the user’s device, in order to be able to scan AR items offline.
In which cases can it be extremely useful? For example, if you want to:
- Design an experience for an expo where the networks will be saturated or there is no internet connection;
- An app for education or a museum;
- An AR game experience;
- An interactive brochure;
- Any other Unity content that should be accessible anywhere, anytime regardless the connection.
We have created a tutorial that explains the necessary steps in order to create collections, add Unity items to them, and generate and synchronize the bundles on the device.
More information on the new Unity SDK and how to download it
Visit our Unity SDK documentation center for more information on all the features, how to use the Unity SDK to build an app, example code, requirements and more.
Please note that asset bundles created with those earlier versions of Unity that are not compatible with Unity 5.3 may have compatibility issues with our Unity SDK 3.1.
Download the latest version of our CraftAR Unity SDK for free, by clicking here: